![]() ![]() ![]() Issuing a 'run away' order to most of your troops when the victim ACU is deep within red health is a good method of doing this, especially in the campaign, where the cinematic wait will result in most of your units dying because they are sitting in the blast zone melting. The death nuke is dangerous, and you want your army to avoid it at all costs- if it is needed later. However, it will also eliminate or severely damage the army that destroyed the ACU, if that army is still around.Ī Cybran commander melts down. Having a death nuke go off in your base is extremely damaging-making your ACU a prime target when it can be reached with economy and speed. Under these circumstances, the death nuke is a thing which simply exists, not to be used, a hazard. Due to its relatively low damage, and its high cost (One irreplaceable, but unnecessary in the later phases of non- Assassination games, ACU) it is considered a weapon only used for the rarest and more dire situations.ĭue to it's origin, the death nuke only matters in games with A) Non- Assassination modes or B) Multiple ACUs, as it will normally precede the ending of the match. It does 4000 damage in a wide explosion radius, similar to that of a strategic nuclear weapon, or the T3 Strategic Missile Launcher. The death nuke, otherwise known as 'explode on death', 'self destruct', 'CRTL-K'ing', 'meltdown' (However, it is also used on other units for far less devastating explosions) or any other various names, is a devastating explosion triggered by any ACU death or destruction. “ACU death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to buildings. ![]()
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